

Every time the game fails to follow through with a great risk (like someone almost killing a character to save the world, but hesitating at the last moment because they can’t bring themselves to do it), it makes up for it with some of the loveliest character moments you’ll find, like a child training for religious service and learning how faith and action correlate to invite a miracle into her life. The story is rife with irritations, but also chock-full of wonderfully intimate character moments. The graphics are beautiful, but the world and overall style are wonderful, discordant, and often uncomfortably bizarre in the best way.
#ANUENUE BATEN KAITOS FULL#
Many of these issues are fixed in the game’s prequel, Baten Kaitos Origins, and I would love Retro Encounter to cover that game someday! But as it is, Baten Kaitos: Eternal Wings and the Lost Ocean is a wonderful experiment of a game with a satisfying card battle system, the best soundtrack by Motoi Sakuraba (please listen to “ Chaotic Dance“), and a plot with enough twists and turns to keep you going for the full 50+ hour adventure. However, along with some huge difficulty spikes, obtuse plot progression, and important character moments stashed away in end-game side quests, the game is far from perfect. The story is classic Masato Kato, writer of Chrono Trigger and Chrono Cross, and bears more in common with those games than Xenosaga or Xenoblade. The card combat system is still as robust and complex as ever. Seventeen years after my initial playthrough, my return to the first game in the series, Baten Kaitos: Eternal Wings and the Lost Ocean, is both pleasant and frustrating.


#ANUENUE BATEN KAITOS SERIES#
However, GameCube owners know of another RPG series by the famed company created in conjunction with tri-Crescendo: Baten Kaitos. Monolith Soft has become synonymous with the Xeno games, whether it’s the Xenoblade series or, to a lesser extent, Xenosaga.
